1/2/2024 0 Comments Dead space 2008 concept art![]() ![]() ![]() The clean UI leads to a greater sense of immersion, with all of the pertinent information built into the characters rig. Distinct level design from the game’s opening as the transport shuttle approaches the Ishimura (beautifully framed by the planet it hangs ominously in its orbit, the planets ‘cork’ still tethered to the ship) to the tight claustrophobic interior corridors convey an imposing sense of scale. Minutiae in the environments offer intriguing insights into the lives of the ships inhabitants (the sustainable vegetable gardens in hydroponics speak to the mentality of a species too late to adapt these techniques to an already depleted homeworld), subtly drawing the players attention to the juxtaposition of these signs of life and the inherent emptiness creates an oppressive atmosphere which underscores the experience. While there are more sterile environments- all sleek lines and phosphorescent white- they feel cold and serve to emphasise the player’s isolation. ![]() The utilitarian industrial art design of the USG Ishimura (influenced by Ron Cobb’s work on Alien) encapsulates the developers combined dystopic vision of 2414. The cloying atmosphere and superb pacing sets it apart from its peers, while innovative gameplay and visceral combat breathe new life into a well trodden genre. Characterised by deep world building, Dead Space’s pastiche to Sci-Fi horror draws on everything from Event Horizon to Ridley Scott’s Alien. Released in October 2008 across all platforms, Dead Space- developed by EA Redwood Shore- is one of the few survival horror IP’s to emanate from this console generation. ![]() Current Generation Game Review: Dead Space ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |